Category: game dev

  • lovely new art toy!

    lovely new art toy!

    a 27qhd cintiq! complete with pen, stand AND express key remote! seriously, I’ve already discovered how useful the remote is, it saved me yesterday during hours of setting up tiny assets in unity. it’s enormously more ergonomic for my partially paralyzed right hand than a keyboard right now and i wish I’d thought to try…

  • Astronomics Game Art : Designing Mining Equipment! Pt 3

    Astronomics Game Art : Designing Mining Equipment! Pt 3

    Oversized Equipment With a base set of equipment solved for Astronomics – demo on steam right now! – there were two things next on the checklist: thinking about colour design, and thinking about some of the equipment that didn’t fit into the neat little categories of drilling/pumping/vaccuuming etc. Firstup, we tackled some big ones: one…

  • Astronomics Game Art : Designing Mining Equipment! Pt 2

    Astronomics Game Art : Designing Mining Equipment! Pt 2

    Brainstorming and feedback loops One of the first steps of designing is always brainstorming — sometimes this starts before research, sometimes I research first, and often I go back and forth, letting brainstorming push me to the limits of my current knowledge and then taking to the internet to open up new territory. For the…

  • Astronomics Game Art : Designing Mining Equipment! Pt 1

    Astronomics Game Art : Designing Mining Equipment! Pt 1

    Pt 1: Research Gonna talk this week about designing mining equipment for the sci-fi game Astronomics – demo on steam right now! – And I thought I’d start with a little conversation about research and process (…that doesn’t really have on a much art in it but just stay with me) and maybe get to…

  • asking for recs

    i am starving for all the “how to art direct but not at a AAA company” content the universe can provide, certainly so i can continuously get better at my job, but also because I don’t yet have a language for what I’m doing all day every day at work and, like in this Lee…

  • freelance artist psa from your friendly neighbourhood art director

    please, please, please god, please, put your website address on all your social medias and then please, please, please, PLEASE put your email on your website

  • Space Wizard in Space Jam Game Art Assets

    Space Wizard in Space Jam Game Art Assets

    Space Wizard in Space was an adventure game style game jam project I worked on with Matthew Rapati. He coded and created the music, we designed the game together, and I produced all of the art assets and level design. Because it is a jam game, Space Wizard in Space is unfinished and untested, but we…

  • Popcorn Punch Game Jam Project

    Popcorn Punch Game Jam Project

    Popcorn Punch is a game jam project where I collaborated with Matthew Rapati. We were inspired by the surreal colourful art of Roger Dean and wanted to make something that felt like getting lost in an unpredictable album cover world. I produced all the art assets, created the animations and designed the title screen, while…

  • GoblinSnap Game Jam Project

    GoblinSnap Game Jam Project

    GoblinSnap was a game jam project where I collaborated with Matthew Rapati. He produced the character art, I created the environment, user interface and animations. We agreed on a retro pixelized approach, and used a limited palette. The game is a tiny finished product that we never took any further than the first level.

  • Game art for Cover-All

    Game art for Cover-All

    In-game art created for a mobile game! Screenshots of the final game with UI alayered over my art: Isolated assets I produced: Every level had a play state and a solved state; and we used the clouds to focus the player while the pieces were off to the sides waiting to be placed: Every piece…