swap to chronological order of most recently posted
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Proof of Concept Artwork created for Solarpunk project with Peculiar Path Games
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posted to: concept arttagged: art direction, boat, concept, design, digital painting, ecoconscious, environment, green future, image, peculiar path, portfolio, ships, solarpunk, structure, worldbuildingSolarpunk setting overview illustration for an unreleased game from Peculiar Path Games. I learned a lot about different types of boats creating this! Details, process work and research below.
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These four characters were designed for an unannounced Peculiar Path title.
Below are some of the stages these characters went through.
We started with a skeletal template to help simplify future rigging processes, and iterated possible characters on top of it:
Once we had drawings down, we went through a colour design process:
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Interior design process for an unannounced title from Peculiar Path Games, featuring a cabin room and associated balcony layout.
The final room concept:
The final balcony concept, complete with floor plan and several callouts:
The cabin concept development process, start to finish, including a rough 3D blockout and feedback notes.
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We did a pass exploring a more contemporary/futuristic aesthetic for the setting, focusing again on a cabin as a proof of concept, integrating elements from cutting edge material work in architecture and design.
The client provided a 3D blockout and some basic lights, built off of the floor plan and elevations, that I used as greyboxes to iterate the design. Here are the four directions we highlighted as possible approaches.
Here you can see the process of defining the layout, content, and style of the cabin:
Here is the original floor plan, created after we chose a direction from these three colour thumbnails:
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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path
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posted to: concept artBlue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path.
The final image:
The linework:
Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.
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I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Gamesโ Nintendo Switch release Light Fingers, as the concept artist, and worked on character designs for the player characters. Here’s some snippets of our process!
Above you can see the final player character lineup, not by me, featuring nice renders of the models. Roach wasn’t part of this particular process, but you’ll see him in another post!
All the 2D art that follows is by me:
We spent a lot of time casting a wide net for the four player characters – we knew we needed variety, but they also had all feel like sneaky or nimble adventurer thieves! We did a lot of mix and matching, taking aspects from various concepts and bringing them together in the next batch of interations:
At this point we had a sense of the first two characters, Caper and Dagg, so it was time to clean them up for the modellers:
We started brainstorming colours next, a combo of working on the 2D images, and pulling the colours into the 3D environment using a custom tool the devs built for me:
We still needed two more player characters, so it was back to the drawing board:
Tricks made it into the game, but our friend in the fur vest ended up getting swapped out for Roach, who actually came into being from the NPC design process!
Hubert made us this lovely gif of the design process of Caper, so you can see how each stage led to the next:
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Low Poly Environment Designs – Bakery
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posted to: concept arttagged: cute game, digital painting, game art, image, low poly, mobile game, numizmatic, portfolio, structure, videogameThese were created for and are owned by Numizmatic Games, for an unannounced game.
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These were created for and are owned by Numizmatic Games, for an unannounced game.
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Character Design – Low Poly Medieval NPCs
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posted to: concept arttagged: character design, cute art, digital painting, flat shaded, image, low poly, numizmatic, structure, videogame art
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