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These illustrations were created for WisCon’s convention app! I worked with Ayizan Studios to take the existing WisCon mascots and designed a whole world for them and their friends to mirror some of the main elements of the convention itself. We were focused on retro sci-fi feel, but with appealing, contemporary colours.
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Inspired by the retro scifi themed album “Warp Riders” by The Sword, this piece is designed to be used in whole or in part.
Here are some details:
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Portrait and Figure Studies
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posted to: arttagged: anatomy, beautiful, boys, digital painting, figure drawing, flowers, glow, hair, handsome, image, men, mysterious, portrait painting, portraits, sexy, sinister, structure, sunlight, sunsetStudies from reference, exploring applying limited colour palettes and narrative composition choices to figure and portrait studies. Using Max Ulichney’s MaxPack brushes in Procreate; inspired by symbolist and post-impressionist painting, especially the works of Odilon Redon.
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This piece was painted using textural chalk and pastel brushes in Procreate.
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This highway snack stand was painted digitally in Procreate using MaxPacks brushes.
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Inspired by symbolist painters.
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These were created for washcloths and other home goods for young kids, featuring friendly illustrations of a walrus, manta ray, salmon, humpback whale and jellyfish.
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Character Design – Low Poly Medieval NPCs
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posted to: concept arttagged: character design, cute art, digital painting, flat shaded, image, low poly, structure, videogame artleave a comment
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These were created for and are owned by Numizmatic Games, for an unannounced game.
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Low Poly Environment Designs – Bakery
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posted to: concept arttagged: cute game, digital painting, game art, image, low poly, mobile game, portfolio, structure, videogameThese were created for and are owned by Numizmatic Games, for an unannounced game.
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Spacebear was drawn as a private commission for nursery pillows.
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Seven Odd Islands is a playmap designed for floor or wall display. It prints up at 36 x 54″.
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The Realm of the River Dragon is a playmap designed for floor or wall display. It prints up at 36 x 54″. Below, see several compatible character designs.
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This painting was created digitally in Procreate, for Adam Vass’s tabletop RPG Necronautilus, published by World Champ Game Co.!
Adam created a beautiful mockup of the final cover layout:
Here are a few details of the expressive digital brushwork:
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Wolfspell Album Art
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posted to: arttagged: adventure, digital painting, Epidiah Ravachol, image, magic, mountains, pines, portfolio, rpgs, spell, structure, transformation, travellers, warriors, winter, wolf, wolfspell, wolvesWolfspell, the game by Epidiah Ravachol, available here, is a tabletop RPG published in a 12″ x 36″ gatefold LP format. I did fully painted illustrations for both the outside and the inside of the game, featuring the players (the wolves) and the GM (Winter) in a nighttime and daytime view.
The outside illustration, plus some details:
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I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Gamesโ Nintendo Switch release Light Fingers, as the concept artist, and worked on character designs for the player characters. Here’s some snippets of our process!
Above you can see the final player character lineup, not by me, featuring nice renders of the models. Roach wasn’t part of this particular process, but you’ll see him in another post!
All the 2D art that follows is by me:
We spent a lot of time casting a wide net for the four player characters – we knew we needed variety, but they also had all feel like sneaky or nimble adventurer thieves! We did a lot of mix and matching, taking aspects from various concepts and bringing them together in the next batch of interations:
At this point we had a sense of the first two characters, Caper and Dagg, so it was time to clean them up for the modellers:
We started brainstorming colours next, a combo of working on the 2D images, and pulling the colours into the 3D environment using a custom tool the devs built for me:
We still needed two more player characters, so it was back to the drawing board:
Tricks made it into the game, but our friend in the fur vest ended up getting swapped out for Roach, who actually came into being from the NPC design process!
Hubert made us this lovely gif of the design process of Caper, so you can see how each stage led to the next:
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I am immensely, hugely, unbelievably grateful for getting to spend so much of the past decade making art! And between comics, games, personal artwork and client illustrations, it’s a big pile of work, and honestly, I don’t want to try and put it in any kind of hierarchy, because what the heck do I know?
However, I thought it might be fun to do a retrospective of one of my favourite themes from the past decade – people exploring forests.
So here, friends, is a huge (2k+ px wide) collage of all the images I could easily dig up that hit that particular note – starting in ~2010 and including work done this year. Click it to go to the full-res version if you want to see these images in more detail!
I’ve included drawings and paintings, comics and character sketches, digital and traditional, and also I’ve included a few plein air studies of forests and forest paths, since that’s been a part of my practice as well!
You’ll notice some themes, some trends in colour, a fondness for bears, and a few recurring themes. You’ll also notice that I redrew a few particular images over and over again! I had forgotten how many times I’d drawn that little adventurer between the wall and the tree, but there’s even more colour comps I didn’t include here. Guess it just spoke to me!
If I were to blame one thing for my love of forests, it’s fairy tales. Reading Brothers Grimm and Hans Christian Andersen collections from a young age definitely created a kind of mythic forest in my mind – a possibility space where anything could happen, where magic is guaranteed. And being lucky enough to live in Southern Ontario, where we have some magnificent forests and a bazillion provincial parks designed to help connect us to them, I have a lot of inspiration around me as well.
The work on this collage trends from oldest in the top left to newest in the bottom right, but it’s not a rigid organization – partially because I don’t really remember when some pieces were drawn, and partially because pieces like the comics, the repaints, the iterations, might have been worked on and improved significantly in sessions multiple years apart. Dating artwork is hard, it turns out! You might also notice that the quality level is not, say, a linear progression. My ability to polish an image, to render something well, to bring something to finish, is as much a factor of where my focus is at in the moment as it is my general skill level. So while I am 100% certain that I’ve improved at figure drawing, composition, storytelling, staging, shape design, I also think I’m much less likely to TRY and polish the heck out of an image these days! So that definitely changes the read.
I don’t intend to stop drawing forests and forest explorers any time soon – it’s clearly a rewarding theme, and also, I just heckin’ love trees, folks! Gonna enjoy me some trees!
My question for you is, what are the themes in your work that keep showing up? Do you have a few years – or even a decade – of a theme that you can collect and reflect on? Share some artwork in the comments!
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Watercolour sketches created as a pair.
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Digital piece, never quite finished.
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Watercolour on paper.
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Gouache on paper.
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Watercolour on rag paper.
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